#pragma once

#include "State.h"

class TileState : public State
{
public:
	static enum State
	{
		NONE = 0L,
		INACTIVE = 0x00000001L,
		ACTIVE = 0x00000002L,
		BUSY = 0x00000004L,
		EMPTY = 0x00000008L,
		DRAGGED = 0x00000010L,
		HOVERED = 0x000000020L,
		FILLED = 0x000000040L
	};

	virtual void Add(DWORD _state );
};